Copy the shader cache file to the corresponding game directory.

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Reproduction Steps. bin.

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Four.

It's built inside vulkan and called "Transferable" "Pipleline" cache for that exact reason. . .

Compilation, even on vulkan, still uses resources. yuzu_log.

Tukirito • 16 days ago.

Yes, you only need to delete those files.

This is on the steam deck and the fishing rod is invisible as well. Yes they ARE hardware specific, BUT when the game opens, vulkan essentially.

Jeez this discussion had been done so many times on so many of the shader cache posts. Stutter was barely noticeable to.

The thing you are sharing isn't the compiled shader, it is the instructions the hardware and software would use to create your own complied complete shader during gameplay.
Log File.
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System Configuration.

Beware, all cheats can cause unwanted side effects.

Stutter was barely noticeable to. Jul 13, 2021 · En esta actualización se ha agregado el proyecto YUZU HADES, el cual consiste en que cambian totalmente la estructura del compilador de shaders cache para qu. 2 (up to date) RAM: 16GB DDR3 1600MHz OS: Windows 10.

Also, I rethink using someone else's cache for the game, because of the technical subtleties to use Vulkan downloaded shaders do not make sense, they make sense only when you use OpenGL instead of Vulkan, on this you can delete your shaders and update the emulator version!. Async compile can be found under: Cemu > Options > General Settings > Graphics 4) Click skip, then select the following shader packs and click 'OK'-Standard effects (mandatory). txt. Yes they ARE hardware specific, BUT when the game opens, vulkan essentially recompiles the shader calculations for the currently used hardware. . Yuzu 839 MainlineSettings:GPU HIGHDOCKBILINEARNO AAPC Specs:CPU: Ryzen 5 2600XGPU: NVIDIA GeForce GTX 1050Ti Asus PhoenixRAM: 20GB (8+8+4)HDD:.

Also make sure it selects your dedicated/preferred GPU in the Devices option.

. Yes, you only need to delete those files.

I uploaded my Yuzu shader cache to google drive which you can find here for anyone wanting to use, it is for Vulkan only as I play with Vulkan and not OpenGL.

Jeez this discussion had been done so many times on so many of the shader cache posts.

When using OpenGL on NVIDIA hardware.

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At my understanding as I readed on another posts, the cache files are totally personal, I mean, when you find some configuration that could help you to maintain the game at the most stable way, you should delete the cache and play the game as usual (but I usually do a lot of things that could create new shaders to create those asap), in that way you.